Game guide · JNJPJZ
Find your footing in Crazy Eights
Keep the goal in view while choosing a move. Empty your hand by matching the active suit or the top card’s rank. Eights let you choose the next suit. The game area remains available above the explanation. Each player starts with five cards from a standard 52-card deck. The starting discard is not an eight. Try the rule on the board, then read the next instruction.
Two-player free play with a local computer opponent. No draw-two stacking or reverse cards. A refreshed page starts a new round.
Something to practise
After an eight, match the called suit or play another eight. The eight’s printed suit is not the active suit. Keep the goal in mind before your next move.
The purpose of your moves
Begin with the basic rule, then follow the result of your action. Empty your hand by matching the active suit or the top card’s rank. Eights let you choose the next suit.
How to proceed
- Each player starts with five cards from a standard 52-card deck. The starting discard is not an eight.
- Play one matching card. An eight is always playable; choose its suit using the suit selector before tapping the card.
- After an eight, match the called suit or play another eight. The eight’s printed suit is not the active suit.
- Draw one card at a time when needed. Drawing does not end your turn; keep drawing or play a legal card.
- The stock is not recycled. With no stock and no legal card, pass. Two consecutive passes end the round in a draw.
- The first empty hand wins. New round deals again.
Making selections and moves
Tap a playable card. Set the suit selector before playing an eight. Draw and Pass have separate buttons. Try the rule on the board, then read the next instruction.
See the idea in action
The board gives you the information needed for the next action. If 5♣ is on top, you can play another club, another five, or any eight. Calling hearts with an eight makes hearts the active suit. Start a new round when you are ready to try again.
Where a round can go wrong
Begin with the basic rule, then follow the result of your action. Do not assume that every eight keeps its printed suit. The called suit is shown beside the discard pile. Start a new round when you are ready to try again.
More answers before you play
What is the aim of Crazy Eights?
Empty your hand by matching the active suit or the top card’s rank. Eights let you choose the next suit. The instructions above use these same rules.
For this game, how do the controls work?
Tap a playable card. Set the suit selector before playing an eight. Draw and Pass have separate buttons. Scores here do not represent cash or prizes.
Can you show an example?
If 5♣ is on top, you can play another club, another five, or any eight. Calling hearts with an eight makes hearts the active suit. No download or player account is required.
On this page, which mistake should I avoid?
Do not assume that every eight keeps its printed suit. The called suit is shown beside the discard pile. Use the labelled controls for your next action.
What rules and limits are used here?
Two-player free play with a local computer opponent. No draw-two stacking or reverse cards. A refreshed page starts a new round. A new round resets the current game.
For this game, how many people can play here?
You vs computer. This is local browser play, not internet matchmaking. The worked example offers another way to follow the rule.
For this game, why can I still play after drawing?
Drawing alone does not finish a turn here. Play a legal card, or continue drawing if needed. Scores here do not represent cash or prizes.
During a round, can I pass while I have a matching card?
No. Pass is available only when the stock is empty and your hand contains no legal card. The worked example offers another way to follow the rule.
During a round, how do I choose the suit for an eight?
Use the suit selector first, then tap the eight. You can start a new round from the game controls.
On this page, what happens when both players are blocked?
If the stock is empty and both players pass consecutively, the round is a draw. The worked example offers another way to follow the rule.