Game guide · JNJPJZ
How to play Netwalk
Keep the goal in view while choosing a move. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation. A new 5×5 network is created and its tiles are rotated. Try the rule on the board, then read the next instruction.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
A small practice goal
Take a moment to check the current turn. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Try the rule on the board, then read the next instruction.
The purpose of your moves
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move.
A walkthrough of the rules
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
How to interact with the game
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game area remains available above the explanation.
See the idea in action
Read the position before choosing your next action. A tile with north and east cables connects only to matching south and west cables on those neighbours. The game area remains available above the explanation.
A useful caution
Take a moment to check the current turn. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Try the rule on the board, then read the next instruction.
Further help with the game
When I start, what is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The controls work with mouse or touch.
How do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The worked example offers another way to follow the rule.
For this game, can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. Keep the current game state in view while applying this rule.
When I start, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. You can start a new round from the game controls.
When I start, what rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. A new round resets the current game.
When I start, how many people can play here?
Solo. This is local browser play, not internet matchmaking. A new round resets the current game.
When I start, why are some tiles green?
They have a chain of matching cable ends to the central server. Keep the current game state in view while applying this rule.
When I start, can a cable leave the board?
No. This version has fixed boundaries and no wrapping. Keep the current game state in view while applying this rule.
When I start, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. A new round resets the current game.
For this game, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The game is played locally in your browser.