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JNJPJZ

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Forty Thieves Solitaire

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Solitaire
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Game guide · JNJPJZ

Forty Thieves Solitaire: rules and examples

Work at your own pace. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. The same rule applies on a phone and on a computer. Work at your own pace. Move one card at a time; build down in the same suit. Empty columns accept one card. The same rule applies on a phone and on a computer.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Give this approach a try

For a calm first round, focus on one decision. Select a face-up card and then the destination pile or Empty slot. Take the next action only when the current step is clear.

Your goal

Build eight suit foundations from ace to king. Take the next action only when the current step is clear. Begin with the objective.

From the start of a round

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Input guidance

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take the next action only when the current step is clear. Keep the active rule in mind.

Work through an example

A club 5 can move onto a club 6, but a whole run cannot move together. The same rule applies on a phone and on a computer.

A common point of confusion

Take a moment to read the table. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. The same rule applies on a phone and on a computer.

Game-specific help

What is the aim?

Build eight suit foundations from ace to king. Take a moment to read the table. Check the relevant controls before continuing.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Work at your own pace. Return to the explanation when a decision is unclear.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use the rule sheet as a reference. Check the relevant controls before continuing.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Work at your own pace. The same rule applies on a phone and on a computer.

What completes a round?

Build eight suit foundations from ace to king. A clear plan starts with the current position. Use another round to revisit a decision.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. Take the next action only when the current step is clear.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Take a moment to read the table. Use another round to revisit a decision.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.

What completes a round?

Build eight suit foundations from ace to king. Use the rule sheet as a reference. Check the relevant controls before continuing.

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